OpenShot Audio Library | OpenShotAudio
0.4.0
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juce_ToneGeneratorAudioSource.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace
juce
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{
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//==============================================================================
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class
JUCE_API
ToneGeneratorAudioSource
:
public
AudioSource
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{
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public
:
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//==============================================================================
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ToneGeneratorAudioSource
();
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~ToneGeneratorAudioSource
()
override
;
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//==============================================================================
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void
setAmplitude
(
float
newAmplitude);
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void
setFrequency
(
double
newFrequencyHz);
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//==============================================================================
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void
prepareToPlay
(
int
samplesPerBlockExpected,
double
sampleRate)
override
;
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void
releaseResources
()
override
;
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void
getNextAudioBlock
(
const
AudioSourceChannelInfo
&)
override
;
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private
:
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//==============================================================================
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double
frequency, sampleRate;
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double
currentPhase, phasePerSample;
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float
amplitude;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (
ToneGeneratorAudioSource
)
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};
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}
// namespace juce
juce::AudioSource::AudioSource
AudioSource()=default
juce::ToneGeneratorAudioSource::prepareToPlay
void prepareToPlay(int samplesPerBlockExpected, double sampleRate) override
Definition
juce_ToneGeneratorAudioSource.cpp:52
juce::ToneGeneratorAudioSource::releaseResources
void releaseResources() override
Definition
juce_ToneGeneratorAudioSource.cpp:59
juce::ToneGeneratorAudioSource::setFrequency
void setFrequency(double newFrequencyHz)
Definition
juce_ToneGeneratorAudioSource.cpp:45
juce::ToneGeneratorAudioSource::ToneGeneratorAudioSource
ToneGeneratorAudioSource()
Definition
juce_ToneGeneratorAudioSource.cpp:26
juce::ToneGeneratorAudioSource::getNextAudioBlock
void getNextAudioBlock(const AudioSourceChannelInfo &) override
Definition
juce_ToneGeneratorAudioSource.cpp:63
juce::ToneGeneratorAudioSource::setAmplitude
void setAmplitude(float newAmplitude)
Definition
juce_ToneGeneratorAudioSource.cpp:40
juce::AudioSourceChannelInfo
Definition
juce_AudioSource.h:33
libopenshot-audio-0.4.0
JuceLibraryCode
modules
juce_audio_basics
sources
juce_ToneGeneratorAudioSource.h
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